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New Member
Join Date: Mar 2012
Posts: 26
Rep Power: 3 ![]() |
Hi,
could it be that the sweep method using quads is not efficient at all? If i use the sweep method for my geometry and setting it to use tris, my mesh (ca 300k nodes) is generated within 2min, if i switch the method to quad/tri or quad, it takes hours. For generating meshes with quad elements, should i use a different method? |
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