cylinder mesh in polar coordinates
I am trying to accomplish a simple task, e.g. generate a cylindrical polar coordinate mesh in z,r,theta. and have not had much success. I think it should not be THAT difficult and I would appreciate help.
Thanks for your support. Klaus |
Further question
I have the same or similar problem.
Are you trying to generate a structured mesh? Please, let me know if you do and if you have made any progress. Thank you! |
I have actually solved the problem by sweeping a quarter cylinder around the axis with manually mapped low (Theta = 0°) and high (Theta = 90°) faces. Afterwards (in Setup) rotational copy (original + 3) around the axis to make a full cylinder.
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It is still a mesh in Cartesian coordinates :confused:
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4 Attachment(s)
Here are a few screenshots to follow how to get to a cylindrical polar mesh. I meshed the core separately (2 Bodies) to avoid artifacts on the center line.
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would u tell me how did you copy more to became a whole cylinder ?
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In my post from Jan 18:
Afterwards (in Setup) rotational copy (original + 3) around the axis to make a full cylinder. |
thanks for answering so quickly , cfx setup or fluent ?
and would u say how ? i didnt know we can manipulate domain in setup , |
The thumbnails look like CFX. I don't remember the details though.
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Thanks Any way
:) |
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