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[DesignModeler] What functions should i use to make an solid object?

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Old   January 2, 2013, 01:44
Default Taret bodies and Tool Bodies
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Rick
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Hi all,

EDIT:
I have got it, but am not sure whether am i doing it the correct way.

I am currently trying to construct something in the form of this shape (sorry for the bad drawing.)

Picture1.jpg

I used skin/loft to construct the shape but its hollow inside.
Than i use a "box" enclosure to enclose it. After which, I unfreeze the solid body (box).

Lastly, I use a boolean operation to subtract the unwanted parts out.

What i want to ask is for the boolean operation "Subtract",
Target bodies means what?
Tool Bodies means what?

Untitled.jpg

Also, how can i make sure that what i got is a solid object and am i doing it the correct way?
Thanks in advance!

Best regard,
natur3
Attached Files
File Type: txt Ep_I1.txt (2.4 KB, 3 views)
File Type: txt Ep_I2.txt (3.0 KB, 2 views)
File Type: txt Ep_I3.txt (3.2 KB, 1 views)

Last edited by natur3; January 2, 2013 at 03:44.
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Old   January 2, 2013, 01:45
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Rick
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I have uploaded all the coordinates just in case.
Attached Files
File Type: txt Ep_I4.txt (3.1 KB, 2 views)
File Type: txt Ee_I1.txt (3.7 KB, 2 views)
File Type: txt Ee_I2.txt (4.7 KB, 2 views)
File Type: txt Ee_I3.txt (4.5 KB, 2 views)
File Type: txt Ee_I4.txt (3.4 KB, 2 views)
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