|February 20, 2013, 11:43||
Join Date: Sep 2009
Posts: 323Rep Power: 13
Sub topo and merge blocking are very good for simple blocking.
But for complicated blocking with a lot of cuts, merging meshes is way more efficient ! Keep in mind that we use 2 different blockings for a reason : it's not possible to create one big blocking (geometry changes which means cuts in the blocking everwhere).
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