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[ICEM] suggestion for blocking strategy and meshing a corner

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Old   October 31, 2013, 07:44
Default suggestion for blocking strategy and meshing a corner
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Hello

I am trying to mesh a converging channel with a slender obstacle inside it. (you can see the geometry in the attachment)

I have already used split command to split the initial block as you can also see in the attachment.

This way, I have managed to get an initial mesh which is not so bad, but I can see irregularities in triangular block which is shown with a star in the picture.

My question is how can I mesh the triangular block in a better way? Is something wrong with my blocking strategy?


thanks in advance

regards
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File Type: jpg geometry.JPG (48.8 KB, 56 views)
File Type: jpg split.JPG (92.2 KB, 57 views)
File Type: jpg initial-mesh.jpg (94.2 KB, 65 views)
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Old   October 31, 2013, 11:43
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You could try a Y-Block for that area. Search the ICEM help for y-block and it shows the details.
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Old   November 1, 2013, 05:41
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Quote:
Originally Posted by khoopes View Post
You could try a Y-Block for that area. Search the ICEM help for y-block and it shows the details.
I have tried your suggestion (attachment)

using Y-Block has made an unnecessary node density in a region which you can see in the attachment.

furthermore, I have tried this mesh with fluent and the solution was diverged. (I could get convergence with my old mesh)

Am I doing something wrong here?

thanks in advance
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File Type: jpg 2.jpg (94.0 KB, 54 views)
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Old   November 1, 2013, 09:26
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The elements there do look like they are of pretty poor quality. I think you could move the vertex at the center of the Y to straighten them up. I would use the ICEM mesh metrics.

Why don't you want to use your first mesh? How does the simulation compare to experiment? Are you planning on adding near wall refinement later?
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Old   November 1, 2013, 09:42
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Quote:
Originally Posted by khoopes View Post
The elements there do look like they are of pretty poor quality. I think you could move the vertex at the center of the Y to straighten them up. I would use the ICEM mesh metrics.

Why don't you want to use your first mesh? How does the simulation compare to experiment? Are you planning on adding near wall refinement later?
Actually near wall refinement is the main reason which leads me to change my older mesh.

This geometry is fluid part of fluid-solid interaction problem, so I do not have a separate results to check for.

The paper I am working on it uses a time step of 0.1 sec that leads me to think that they have used a coarse mesh. It's a benchmark case to validate a coupling algorithm.

can you tell me how can I add wall refinement or is there any tutorial for that?

thank in advance
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Old   November 1, 2013, 10:13
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The hex mesh will be really easy to add near wall refinement, you will just change the edge spacing, making sure to propagate your changes to all parallel edges. Tutorial 1 step 6, and Tutorial 2 "Refine the Mesh using Edge Parameters" go over it. These section numbers correspond to the ICEM 14.5.7 help.
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Old   November 2, 2013, 11:30
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Quote:
Originally Posted by khoopes View Post
The hex mesh will be really easy to add near wall refinement, you will just change the edge spacing, making sure to propagate your changes to all parallel edges. Tutorial 1 step 6, and Tutorial 2 "Refine the Mesh using Edge Parameters" go over it. These section numbers correspond to the ICEM 14.5.7 help.
I am trying to produce a mesh like the one in the attachment, is it possible in ICEM?
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Old   November 4, 2013, 15:54
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Sure it is possible using the Y-Block and adjusting the vertices of the blocking as convenient, as suggested previously by @khoopes. However, that strategy will impose a very dense distribution in some undesired areas. In my opinion, I think it is possible to mesh the geometry without the need of that Y-Block.

Regards.
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Old   November 5, 2013, 11:33
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you need a y-grid. yo cannot do that in 2d, so create your blocking, extrude 3d, convert that block into a y-grid, and convert the hole blocking to 2d again ! i hope i was clear !
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Old   November 6, 2013, 09:04
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Quote:
Originally Posted by diamondx View Post
you need a y-grid. yo cannot do that in 2d, so create your blocking, extrude 3d, convert that block into a y-grid, and convert the hole blocking to 2d again ! i hope i was clear !
Thanks for the tip, but would you please tell me is there any difference between Y-block and y-grid?


regards
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Old   November 6, 2013, 09:56
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my mistake, I wanted to say y-block !
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Old   November 6, 2013, 10:11
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Quote:
Originally Posted by diamondx View Post
my mistake, I wanted to say y-block !
I have tried Y-block method as khoopes suggested, but it will produce an unnecessary mesh density in the regions near the Y shape. ( as you can see in the 3rd post )
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Old   November 6, 2013, 14:14
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have you tried something just like this :

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Old   November 6, 2013, 15:42
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Thanks for the deep recommendation man

I will try that and come back to you.
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Old   November 7, 2013, 06:55
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Quote:
Originally Posted by diamondx View Post
have you tried something just like this :
I tried to mesh like the picture you have provided, but when I test the mesh in fluent the solution does not converge. (huge oscillation in residual)

I have attached the geometry here, would please tell me how do you deal with geometries like this?
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Old   November 7, 2013, 09:39
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try this...and let me know if it is ok or not
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Old   November 7, 2013, 12:32
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Quote:
Originally Posted by Far View Post
try this...and let me know if it is ok or not
Can you tell me how did you create a boundary layer mesh around the block?

I only need that for bottom walls and I have done a few merged command to get a mesh like the one in the attachment. ( I done it on your files )

However I have a few problems on the merged edges. After the merging process I have negative quality, and fluent reports 0 orthogonal quality.
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Old   November 7, 2013, 18:43
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Hi,
I just find I have done something similar before, see my attachment, extracting from one of my report.

Regards
Sheng
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File Type: png 2.png (42.7 KB, 34 views)
File Type: png 3.png (62.9 KB, 33 views)
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Old   November 7, 2013, 19:08
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Quote:
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Hi,
I just find I have done something similar before, see my attachment, extracting from one of my report.

Regards
Sheng
would please tell me how did you managed to get the final mesh? (first image)
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Old   November 7, 2013, 22:51
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Steps are:

1. Make the initial block

2. Make one horizontal spilt

3. Make 4 vertical splits. One is at the end of ramp and other few units before it.

4. Delete the block in lower right corner

5. merge vertices at the end of ramp and now you have wedge block

6. Go to y-block command apply on it

7. Make associations

8. Again select all blocks, faces on two sides of your geometry (symmetry) and other faces where you don't want O-grid

9. Smooth mesh in wedge block, but be careful using parameters for smoothing.
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