suggestion for blocking strategy and meshing a corner
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Hello
I am trying to mesh a converging channel with a slender obstacle inside it. (you can see the geometry in the attachment) I have already used split command to split the initial block as you can also see in the attachment. This way, I have managed to get an initial mesh which is not so bad, but I can see irregularities in triangular block which is shown with a star in the picture. My question is how can I mesh the triangular block in a better way? Is something wrong with my blocking strategy? thanks in advance regards |
You could try a Y-Block for that area. Search the ICEM help for y-block and it shows the details.
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using Y-Block has made an unnecessary node density in a region which you can see in the attachment. furthermore, I have tried this mesh with fluent and the solution was diverged. (I could get convergence with my old mesh) Am I doing something wrong here? thanks in advance |
The elements there do look like they are of pretty poor quality. I think you could move the vertex at the center of the Y to straighten them up. I would use the ICEM mesh metrics.
Why don't you want to use your first mesh? How does the simulation compare to experiment? Are you planning on adding near wall refinement later? |
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This geometry is fluid part of fluid-solid interaction problem, so I do not have a separate results to check for. The paper I am working on it uses a time step of 0.1 sec that leads me to think that they have used a coarse mesh. It's a benchmark case to validate a coupling algorithm. can you tell me how can I add wall refinement or is there any tutorial for that? thank in advance |
The hex mesh will be really easy to add near wall refinement, you will just change the edge spacing, making sure to propagate your changes to all parallel edges. Tutorial 1 step 6, and Tutorial 2 "Refine the Mesh using Edge Parameters" go over it. These section numbers correspond to the ICEM 14.5.7 help.
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Sure it is possible using the Y-Block and adjusting the vertices of the blocking as convenient, as suggested previously by @khoopes. However, that strategy will impose a very dense distribution in some undesired areas. In my opinion, I think it is possible to mesh the geometry without the need of that Y-Block.
Regards. |
you need a y-grid. yo cannot do that in 2d, so create your blocking, extrude 3d, convert that block into a y-grid, and convert the hole blocking to 2d again ! i hope i was clear !
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regards |
my mistake, I wanted to say y-block !
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Thanks for the deep recommendation man ;)
I will try that and come back to you. |
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I have attached the geometry here, would please tell me how do you deal with geometries like this? |
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try this...and let me know if it is ok or not
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I only need that for bottom walls and I have done a few merged command to get a mesh like the one in the attachment. ( I done it on your files ) However I have a few problems on the merged edges. After the merging process I have negative quality, and fluent reports 0 orthogonal quality. |
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Hi,
I just find I have done something similar before, see my attachment, extracting from one of my report. Regards Sheng |
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Steps are:
1. Make the initial block 2. Make one horizontal spilt 3. Make 4 vertical splits. One is at the end of ramp and other few units before it. 4. Delete the block in lower right corner 5. merge vertices at the end of ramp and now you have wedge block 6. Go to y-block command apply on it 7. Make associations 8. Again select all blocks, faces on two sides of your geometry (symmetry) and other faces where you don't want O-grid 9. Smooth mesh in wedge block, but be careful using parameters for smoothing. |
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The convergence is now smoother and the minimum quality is equal to 0.892. but mesh density near the corner is a problem in my unsteady simulation. I have to decrease the time step just because of that region! |
this is almost similar to what i did. Only difference is that I made one extra split before Y-grid. Now you can apply ogrid to improve solution accuracy and convergence. Or you can make ogrid first and then merge vertices and Yblock.
why you are solving 3d problem? |
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It is not actually a 3D problem, I am using OpenFOAM and as you know it only works in 3D. So any geometry must have 3 dimensions. However if we only need to solve a problem in 2 dimensions, defining the planes perpendicular to the third direction as "empty" type, will do the job. |
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thanks in advance |
you did first O-grid and Y-grid? Seems so!!!. Now its perfect :D
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1- I have done vertical and horizontal splits as you suggested. 2- I have removed the block at lower right corner. 3- I have applied the O-grid. 4- a little playing with merge & move vertices to make it nice. 5- Then I have applied Y-block many thanks for your help;) |
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