||March 23, 2009 14:11
Delauney Triangulation in Gambit
I'm trying to mesh one half of a circle (one end of a pipe). I want to put a boundary layer mesh around the walls and then fill the remaining area of the surface with Delauney triangulation. I want the triangles to match the outer nodes of the boundary layer mesh and generate triangles of appropriate size near the BL mesh, and then grow to fill the rest of the area. How do I do this in Gambit? I haven't had any success at this with Tri/Pave.