|May 20, 2009, 06:16||
Meshing a Triangular part
Join Date: May 2009
Posts: 12Rep Power: 8
I am trying to generate a structured mesh for a triangular part. The problem is that bocking I do is resulting in very complex pre-mesh. All lines tends to pass through the vertice resulting in very dense mesh near that vertice.
A snap is attached also.
What you suggest I should do?
|May 22, 2009, 12:43||
QUarter Ogrid or Y block...
Join Date: Mar 2009
Location: Ann Arbor, MI
Blog Entries: 1Rep Power: 36
WHat you need is a quarter ogrid or Yblock...
I have quickly created and attached a short ppt that should show you the steps. There are lots of ways to get this done, but this one is the most general.
It can be done in 2D or 3D.
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