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[GAMBIT] How to convert a 2D pipe geometry to 3D?

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Old   June 16, 2010, 12:42
Default How to convert a 2D pipe geometry to 3D?
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Hi,
I have a 2D geometry in Gambit (axial and radial ie. x,y)and need to convert it to 3D by adding another coordinate. Please advise.
Thanks
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Old   June 17, 2010, 01:47
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Basically you can use Sweep Faces for extrusion, or Revolve Faces for revolution.
Or you can also try this: (sweep Faces with path)
Sans titre.jpg
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Old   July 2, 2010, 06:07
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Thanks Maxx, I have revolved the faces and edges. Actually, I'm not having a smooth straight pipe but it has a constriction (vena contracta). I got the 3D geometry by revolving but Gambit was not reading it as a volume. Once i convert it to volume , then i can start meshing. The thing is, how make it as volume? I look at 3D meshing tutorials, it all start with creating volume.
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Old   July 2, 2010, 07:05
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*either you do your revolving with Volume/Revolve (from a face)
*or yo keep what you did, and you create your volume with stitch face (you will need to close your volume, by creating some faces --> enable shaded mode on, it will help you to see which face you need to create)
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Old   July 2, 2010, 08:29
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Max, do you know what this error means?
ERROR: Cannot create ACIS BODY. Is this an open shell?
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Old   July 2, 2010, 09:56
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The error means what I mentionned earlier: you need some faces to close the volume.
enable shaded mode on, you will see where you need to close your volume
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Old   July 2, 2010, 10:32
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got it!! ready to mesh. Thank you , Max
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Old   May 23, 2012, 02:55
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Quote:
Originally Posted by -mAx- View Post
The error means what I mentionned earlier: you need some faces to close the volume.
enable shaded mode on, you will see where you need to close your volume
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got it!! ready to mesh. Thank you , Max

I still didnt get it...can you guys help me out...actually i am trying to stich the circular faces of two cylinders...and make 1 cylinder out of them...
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Old   May 23, 2012, 07:34
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enable shaded mode on. Maybe you will see any missed surfaces.
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Old   May 23, 2012, 07:38
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enable shaded mode on. Maybe you will see any missed surfaces.
I got that...Thnx Max for ur reply...
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