How to define 2 grids to move the inner object?
problem description:
I want to simulate a case with a moving object. Can somebody help me and give some ideas for the principal approach. http://img832.imageshack.us/img832/6173/testqrx.jpg It should be similar to this project http://www.youtube.com/watch?v=S-p0uau9nGA I would solve it in this way: 1. Design the grid of the big rectangle (with a rectangle-shaped hole in the middle) 2. Design grid of the small rectangle with the object in the middle 3. Write a UDF for movement 4. Use the fluent funktion to reshape the grid during the simulation. (dynamic meshing) My questions: 1. Do I have to divide the 2 rectangles in the mesher or in the geometry-builder? When I use the Designmodeler, draw the 2 rectangle and the object, click then on "surface from sketches", the space between inner rectangle and circle is empty. And I don't know how to avoid that. Some Ideas? http://img228.imageshack.us/img228/2064/unledbu.jpg 2. Are there any faults in my plan? 3. Any suggestions to improve it? |
These are separate overlapping grids? I have never actually solved one of these, but I would guess that you probably need to mesh them separately, not as a single model. Then overlap the mesh models in the solver.
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The trick is
1. to make TWO sketches. 2. splitface |
That will get you your nested box structure, but won't allow the one mesh to fall thru the other... Or do you mean to morph th outer box?
Sorry, I thought you planned for overlapping grids. |
mesh morphing
I think that the problem can be faced using the mesh morphing tool RBF Morph (www.rbf-morph.com).
http://rbf-morph.com/images/rnd_imag...rph-ws-200.gif |
I have looked at a variety of morphing tools and none are more powerful or better integrated into Fluent than RBF-Morph...
Simon |
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