|February 9, 2012, 15:47||
virtual or real meshing
Join Date: Mar 2010
Location: Iran- Tehran
Posts: 43Rep Power: 7
i am meshing by gambit 2.4, i want to know that what is the differences of virtual geometry and real one?
could you tell me some advantages and disadvantages of virtual versus real geometry?
|February 13, 2012, 02:42||
Join Date: Mar 2009
Posts: 3,022Rep Power: 31
By real entities, you can use boolean tool (unite-substract-intersect). You can also easily delete entities. And split operations are less fastidious as in virtual (for example, splitting a volume with a plane is possible, but in virtual not, thus you have to split edges first, then surfaces...)
But Gambit generates automatically virtual surfaces if you are splitting or merging complex shapes in your geometry.
My advice: do all your boolean operations at the beginning, when your geometry is still real (because with virtuals, it is not possible). Also do all you splits, for your geometry decomposition with real geometry (here create some planes for that).
And finally mesh, (and clean) your geometry (here you will start to get virtual entities)
In memory of my friend Hervé: CFD engineer & freerider
|Thread||Thread Starter||Forum||Replies||Last Post|
|error: uninitialized local variable 't' used||MASOUD||Fluent UDF and Scheme Programming||3||November 26, 2012 06:24|
|how to hook this udf||shanu||FLUENT||1||August 26, 2011 10:48|
|defining a term for a domain using DEFINE_ADJUST||MASOUD||Fluent UDF and Scheme Programming||1||September 24, 2010 05:08|
|enum||MASOUD||Fluent UDF and Scheme Programming||0||June 5, 2010 00:49|
|udf error||Rashmi||FLUENT||0||December 27, 2005 06:35|