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[GAMBIT] ACIS error 20000, GAMBIT

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Old   February 11, 2012, 12:38
Default ACIS error 20000, GAMBIT
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Hi I am comtinuously getting an acis error 20000 whenever i try to create a face using wireframe in geometry. It says the wireframe contains edges that cannot be connected. Could someone please tell me how to identify these errors so that i can correct them. Thank You
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Old   February 11, 2012, 14:09
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Edges are disconnected i.e. at some boundary two edges are not having one common vertex.
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Old   February 12, 2012, 06:02
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Quote:
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Edges are disconnected i.e. at some boundary two edges are not having one common vertex.
Thank you Far for the quick response. Unfortunately I have one more question. I solved that issue but after meshing the geometry i am not getting a smoother mesh and fluent does not accept it. So how can I make a smoother mesh. I used the tool to smooth the mesh but its still irregular.
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Old   February 12, 2012, 06:53
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what do you mean by smoother mesh. Fluent should accept the mesh no matter how irregular it is. Please post some images of mesh, so that we can help you.
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Old   February 12, 2012, 07:24
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Uploaded with ImageShack.us



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These are the image links.
There should not be any meshing inside the entities in the middle of the room simulating an occupant but gambit still keeps on meshing those 3 entities.
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Old   February 12, 2012, 07:27
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your method of creating the topology is not correct. In other words, faces are not created in proper way. Can you attach dbs file
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Old   February 12, 2012, 07:39
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The dbs file size is 7mb so could you please provide me with your email adress. So that I can send it to you. Thank you.
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Old   February 12, 2012, 08:40
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Made very quick attempt. Although it is very rough, but you should be able to get the idea that What I am trying to explain.

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Old   February 12, 2012, 08:46
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Also attaching the transcript file. Here you can get the idea, how I did.
Attached Files
File Type: txt smoother mesh.txt (61.5 KB, 9 views)
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Old   February 26, 2012, 10:17
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Thank you very much for your help Far.
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Old   February 26, 2012, 10:23
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Meshing is done?
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