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April 13, 2012, 23:20 |
Help, WedgePrimitive problem
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#1 |
New Member
Zh
Join Date: Mar 2012
Posts: 17
Rep Power: 14 |
Hi, everyone
I tried to mesh the center triangle area with WedgePrimitive method in Gambit(see first and second picture), and I set the three vertex type as Trielement, End, End. But Gambit always gave the error: "Assertion failed in FullMinMeshTool.cc, Line 538: (stop_offset-start_offset)== num_linear while meshing..." I can use Quad/Tri+ Pave method(see last picture)and Quad+TriPrimitive method, but not WedgePrimitive. I am a new to Gambit, any suggestion is appreciated~ WedgePrimitive_1.jpg WedgePrimitive_2.jpg Quad or Tri+Pave_??????NonTri.jpg |
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