i just want to share with you this picture of a geometry i am working on.
it was created by boolean operations of several cylinders and final volume is virtual since i didn't manage to create real faces in this complex geometry. what is weird that one surface should be smooth and cylindrical but instead is going sharp at one point. there are no edges but it is visible when shaded or meshed. any comments why this occurs are appreciated.
First disable the mesh visibility and check if your topology is also affected. (enable shaded mode on)
Then try to make a split on the surface where you get this stuff
Just for perturbing the tology
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