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#1 |
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New Member
Join Date: May 2013
Posts: 2
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Hello,
I am simulating a flow through a pipe in ANSYS CFX. I am particular interested in the pressure drop. Up to present I post-processed as follows: 1. I create a location (Line) through the pipe (through the origin) 2. I create a diagram that displays the pressure along this line vs. the position. How ist it possible to create a diagram displaying the area average pressure vs. the position? I could not figure it out. The only way I found it could work is, when I create planes and use expressions to calculate the average pressure at every plane. Then I would use the results of those expressions and create the diagram. Hopefully there is faster way, that I just did not found yet. Thank you in adavance. Christoph |
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#2 |
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New Member
Join Date: May 2013
Posts: 2
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In a workshop I found a way to this. Save it as a .cse File und play it as a session in CFD-Post. Of course you need to edit the plane information and the coding at the end.
Code:
# generate area average volume fractions as a function of axial position
# open output file for data
!open OUT,"> vfrac.csv";
#print header info
!print OUT "Vapour.Volume Fraction [m^3/m^3], z [m]\n";
PLANE:Plane 1
Apply Instancing Transform = On
Apply Texture = Off
Blend Texture = On
Bound Radius = 0.5 [m]
Colour = 0.75, 0.75, 0.75
Colour Map = Rainbow
Colour Mode = Variable
Colour Scale = Linear
Colour Variable = Pressure
Colour Variable Boundary Values = Hybrid
Culling Mode = No Culling
Direction 1 Bound = 1 [m]
Direction 1 Orientation = 0 [degree]
Direction 1 Points = 10
Direction 2 Bound = 1 [m]
Direction 2 Points = 10
Domain List = All Domains
Draw Faces = On
Draw Lines = Off
Instancing Transform = Default Transform
Invert Plane Bound = Off
Lighting = On
Line Colour = 0, 0, 0
Line Colour Mode = Default
Line Width = 1
Max = 0 [Pa]
Min = 0 [Pa]
Normal = 1 , 0 , 0
Option = XY Plane
Plane Bound = None
Plane Type = Slice
Point = 0 [m], 0 [m], 0 [m]
Point 1 = 0 [m], 0 [m], 0 [m]
Point 2 = 1 [m], 0 [m], 0 [m]
Point 3 = 0 [m], 1 [m], 0 [m]
Range = Global
Render Edge Angle = 0 [degree]
Specular Lighting = On
Surface Drawing = Smooth Shading
Texture Angle = 0
Texture Direction = 0 , 1 , 0
Texture File =
Texture Material = Metal
Texture Position = 0 , 0
Texture Scale = 1
Texture Type = Predefined
Tile Texture = Off
Transform Texture = Off
Transparency = 0.0
X = 0.0 [m]
Y = 0.0 [m]
Z = 0.02 [m]
OBJECT VIEW TRANSFORM:
Apply Reflection = Off
Apply Rotation = Off
Apply Scale = Off
Apply Translation = Off
Principal Axis = Z
Reflection Plane Option = XY Plane
Rotation Angle = 0.0 [degree]
Rotation Axis From = 0 [m], 0 [m], 0 [m]
Rotation Axis To = 0 [m], 0 [m], 0 [m]
Rotation Axis Type = Principal Axis
Scale Vector = 1 , 1 , 1
Translation Vector = 0 [m], 0 [m], 0 [m]
X = 0.0 [m]
Y = 0.0 [m]
Z = 0.0 [m]
END
END
!$i = i;
!while ($i < 100) {
! $z = 0.02*$i;
PLANE:Plane 1
Z = $z [m]
END
!$avevfrac = areaAve("Vapour.Volume Fraction","Plane 1");
!print OUT "$avevfrac, $z\n";
!$i++;
!}
!close (OUT);
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