Modeling Terrain in Design Modeler
I am trying to model real world topography (an open pit mine, to be specific) in Design Modeler. I have been importing an ISG file with 10 foot contour intervals into Design Modeler and using the contours to create a swept body along the Z axis (elevation.)
This process is pretty slow and memory intensive, and I was wondering if anyone knew of a better way to tackle this. Thanks in advance for your help.
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