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free falling cylinder

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Old   July 21, 2015, 06:27
Default free falling cylinder
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rasool
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hi
i am simulating 2D free falling cylinder in water.
initial velocity =3 m/s
i do it with a lot of structured and unstructured good mesh with sweep method
but i have not good answer
only i have near answer with this bad mesh and
and when i decrease the element size, answers are bad but mesh motion is good and have not negative volume
mesh of walls are stationary
what is the problem?
how can apply the impact loads?
thanks regard
realy i am hopeless of cfx because of depending on mesh

i am sure my time step is ok
it is 0.0001
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File Type: jpg rigid3.jpg (53.4 KB, 18 views)
File Type: jpg 2.jpg (81.8 KB, 15 views)
File Type: jpg 3.jpg (77.7 KB, 14 views)
File Type: jpg 4.jpg (46.2 KB, 11 views)

Last edited by rasool motamedi; July 21, 2015 at 19:08.
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Old   July 21, 2015, 20:36
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FAQ: http://www.cfd-online.com/Wiki/Ansys..._went_wrong.3F
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Old   July 22, 2015, 03:49
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Quote:
Originally Posted by ghorrocks View Post
thanks regards
i knew this.
my problem is different between this two picture.
maybe i did not consider impact load. how can do it?
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Old   July 22, 2015, 06:18
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Quote:
i knew this.
A vague question gets a vague answer.

Before we talk about how to implement this - what are you trying to do? Does the cylinder hit the water with constant velocity? Or does it stop when it hits the water and float? How far underwater does it go? What size is the sphere and what speed is it going at?
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Old   July 22, 2015, 06:51
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what are you trying to do?We model the particular problems of cylinder and wedge slam into still water. slamming and impact is important
Does the cylinder hit the water with constant velocity? no
Or does it stop when it hits the water and float? Cylinder of half buoyant mass dropping into initially still water
How far underwater does it go? like picture
What size is the sphere and what speed is it going at? initial speed is 3m/s and diameter oo cylinder is 11 cm


thanks regards.
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Old   July 23, 2015, 03:10
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there is no idea
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Old   July 23, 2015, 03:17
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You are probably going to have to do some tuning of the CFX free surface model to get this working nicely. The defaults often need a bit of a spruce up for different applications. Also - do you need surface tension for this model? You might need it to form the splashed droplets. Your model is also likely to be highly mesh sensitive. You will need to do a careful validation of your mesh size.

The FAQ I linked to covers the negative volume element error so I will not discuss it further.
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Old   July 23, 2015, 03:30
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do you need surface tension for this model? i applied it but answer is not true.
You might need it to form the splashed droplets. how can apply it?
and i applied a lot of mesh type.
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Old   July 23, 2015, 06:12
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Surface tension is a difficult model to work with so only turn it on if you need to. But as I said, if you are forming droplets I suspect you need to.

Quote:
i applied a lot of mesh type.
I do not know what you mean.
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Old   July 27, 2015, 11:15
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ihi
i do not know why the water have no diffusion.
true behavior show in right picture.
i applied surface tension coefficient.
how can define right value of surface tension coefficient?
in wiki it is 0.071 N/m
i must use additional variable???
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Old   July 27, 2015, 18:19
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You are probably going to have to adjust the default surface modelling properties, as I mentioned in post #7.

Surface tension models are highly sensitive to mesh quality. There is no need for an additional variable. If you have set surface tension that is all you need to do.
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