Can CFX handle local hex refinement?
i.e. is it possible to locally refine an unstructured hex mesh by local hex splitting? Fluent can handle this, can CFX without using manually defined interfaces etc?
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Re: Can CFX handle local hex refinement?
In CFX you will need to use generalized grid interfaces (GGIs) to handle such local refinements.
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Re: Can CFX handle local hex refinement?
..or remove the hanging nodes by conforming the mesh.
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