relative velocity
hello,
how can i calculate the relative velocity between air (continuous) flowing over water (continuous) in CFX..i need a mean value that means a difference between the velocity in the air core flow and in the water layer because the velocity (inhomogeneous calculation) at the Void_Level=0.5 is near zero (interphase) 
or how can i calculate the drag force (mixture model) i need this relative velocity

Why do you need it? The variable slip velocity is available for post processing.
The relative velocity is already built into the drag force calculation in CFX, you don't need to calculate it again. You just call for the drag law you want. 
i need it for further calculation in cfx pre.. i need this velocity to calculate the most instabil wave and the wavenumber and the wavegrowth... i need it not in post

Have you tried to use it in the solver? You can access a lot of variable in the solver, but not all of them.

what do you mean with in he solver...
with two continuous phases there is no slip velocity variable? any ideaaa 
Most variables available in CFDPost are also available in the solver during a simulation. I am not sure if the relative velocity variable is available in the solver so have you checked?

There is no variable called relative velocity in post or in pre.
That's why was my question at the beginning. Because the relative velocity is at the free surface equal to zero (theory since there is jump between the velocity profile) want to estimate or to create a velocity difference not directly at the free surface but in the vicinity (boarders of the two phase layer) 
The variable Slip Velocity is available in CFDPost, it is in the variables list. I am not sure it is in the solver though. It probably is.
In a inhomogeneous flow there will be a slip velocity between the phases so the slip velocity will exist, even at VF=0.5. 
i don't find this slip velocity variable: i think this variable is only to find in case of Euler/Lagrange or continuous phase/dispersed phase

OK, but as the variable you talk about is fundamental to a inhomogeneous model it will be in there somewhere, it is just a matter of finding its name. Look in the CEL reference guide in the documentation for the list of variables and hopefully you will find it.

such a kind of variable doesn´t exist for EulerEuler (with my two continuous phases ).. i hink you mean the slip velocity variable related to particles or 1 continuous+1 disperse:
Slip Velocity slipvel [ ] 1 C, M, R, TS Velocity of an algebraic slip component relative to the continuous component. i need a method to estimate this velocity 
can i change the variables list file ?

No. But somewhere in the list will be the variable you are looking for. You just need to find it.

no ...
Drag=Cd*A*rho_light phase*Urel^2 in the mixture mode this relative velocity doesn´t exist in the variable list... slip magnitude exists only in other models not in inhomogeneous two continuous phase model 
Have a look in the <CFX_ROOT>/etc/VARIABLES and RULES files. I can find the following variables, not sure exactly which one you need but hopefully it is one of them:
Slip Velocity Magnitude Slip Reynolds Number Slip Velocity Drift Velocity 
this variable are usable only when there is one continuous phase+dispersed phase ....
i saw already this variables in my case i have at least 2 continuous phase... thats why was asking for idea how to estimate it.... and which Urel takes then CFX to calculation for the Drag force 
OK. Have you tried something like U Velocity.phase1U Velocity.phase 2?

yeah i tried that, but my Water.Velocity U Field is the same like the velocity field of Air although the calculation is inhomogeneous, and if use the superficial ones, it leads to value near zero (off course due to the volume fractions) thats why i wanted to estimte a relative velocity under the assumption that i have two constant Velocities (under and above the interface)... Onlx the cells at the interface have both entities (water and air) the other not.. and i am not sure if i can while calculating take the average value of Air.Velocity Field and the average value of Water.Velocity Field every time step and for every X location and then build the difference...
i hope u can follow it.. 
I don't follow what you are saying, and I don't understand why Water.Velocity UAir.Velocity U does not give what you want.

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