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Aerodynamic analysis of moving projectile using CFX

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Old   March 29, 2011, 01:13
Default Aerodynamic analysis of moving projectile using CFX
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sathish
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Hi
I am trying to move the projectile inside the barrel and to simulate the shock waves. I am not sure what type of boundary conditions should I use. Any suggestion on this. Any kind of help on this will be really appreciated.

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Old   March 29, 2011, 12:56
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Edmund Singer P.E.
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Are you modeling the combustion and using that to move the projectile down bore? Are you using prescribed velocity? Do you need it to exit the muzzle?
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Old   March 29, 2011, 21:14
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Thank you for your reply. I am not modelling the combustion. I am trying to give the velocity to the projectile and to move till the exit of the barrel. I am not getting shock waves (Though the projectile is moving at supersonic speed) Yes, i need to exit the muzzle. What type of boundary conditions should i give. I want to simulate the pressure distribution at the exit of the muzzle and to capture shock waves. I appreciate your help

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Old   March 30, 2011, 09:39
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This is rather easy:

Model a large portion of the air outisde the muzzle including the barrel. Use a subdomain for the barrel core, including the outside air part. Use specified mesh deformation on that subdomain (using CEL to fix the end towards the muzzle and a linear ramp up to full deformation at the projectile side), to "squash" up this core. You can get away with a course mesh at the muzzle end at the start, since nothing is happening there until later (you might have to remesh at some point if you dont get the distribution of the core mesh correct enough to accomodate the flow as it get squashed and the pressure wave hits the squashed part).

I would also model a section in the front of the projectile with a pretty fine mesh and exclude that from the linear ramp, but rather, use the front end of that section as the end of the ramp, and keep the deformation in that region as unity (full motion). This allows you to capture the physics at that interface while keeping the mesh fixed (but translating) allowing you to fully control the mesh quality in that region.

The section around the muzzle exit needs to be large enough to accomodate the blast without interference from the sides. I just put openings on my sides at that end, with the sides rather far away from the muzzle exit.
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Old   August 6, 2014, 03:59
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i have been working on moving projectile i barrel. I need udf for dynamic mesh(Six degree of freedom solver). can anyone help me?
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Old   August 6, 2014, 08:26
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Glenn Horrocks
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CFX does not need a UDF for 6DOF motion. It is built in.

If you are talking about Fluent then try the Fluent forum.
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Old   August 7, 2014, 02:57
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Thank u for the fast reply. In CFX an experssion is not needed?
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Old   August 7, 2014, 06:32
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The 6DOF solver is built in. No need for you to write equations of motion.
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Old   August 7, 2014, 06:42
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Thank u. do you have information about 6DOF in Fluent? I need a UDF to run in Fluent.
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Old   August 7, 2014, 06:43
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Let me quote post #6:

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If you are talking about Fluent then try the Fluent forum.
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