||February 15, 2013 10:33
Customization and debugging
at present I am making intensive use of the (great:)) customization possibilities in Flow3D. As the amount of code is steadily growing (already passed a couple of thousands lines) , I was wondering if it possible to use an appropiate debugger (to ease life). Customization is not an standalone appliciation and the debugger would have to stick to the process of the GUI somehow.:confused:
Anybody experience or ideas on that?