Dynamic Meshing UDF
Hopefully only a quick question: I'm using the Dynamic Meshing option in FLUENT.
Is there another method to apply translational and angular velocities to a body other than the manipulation of the center of gravity? Ideally one that uses the frame of reference of the origin to manipulate a body.
If this has been addressed somewhere else in CFD-Online please link it. Your help is greatly appreciated!
I think this can be done with DEFINE_GRID_MOTION macro.
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