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Old   July 31, 2013, 17:11
Default Dynamic Meshing UDF
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Hey all,
Hopefully only a quick question: I'm using the Dynamic Meshing option in FLUENT.
Is there another method to apply translational and angular velocities to a body other than the manipulation of the center of gravity? Ideally one that uses the frame of reference of the origin to manipulate a body.

If this has been addressed somewhere else in CFD-Online please link it. Your help is greatly appreciated!
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Old   August 16, 2013, 02:41
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Paritosh Vasava
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I think this can be done with DEFINE_GRID_MOTION macro.
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dynamic meshing, global axis based, noncg motion

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