Particle Rebound at Wall Radius
I'de like to write a UDF which allows particles to rebound from a wall at a distance equivalent to their radius as opposed to when the particle center reaches the wall (which is how FLUENT inherently handles particle-wall interactions).
Does anyone have any resources I could use to write this type of UDF? Thanks! |
I know it has been a long time since it was posted but I am looking for the same. Could you find it?
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