lookup table UDF for dynamic mesh
Is it possible to create a UDF to define motion of a body in Fluent, by means of a lookup table rather than via a function? For instance, the table might be in the format (for a 2D simulation):
[time] [x location] [y location] [rotation about z]
If it is possible, can anyone provide an example of how this might be implemented?
Thank you very much.
Try to write C routine which will access your table from external ASCII file. That's what I understood what you want to do from your description.
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