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lookup table UDF for dynamic mesh

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Old   March 27, 2009, 11:02
Default lookup table UDF for dynamic mesh
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Is it possible to create a UDF to define motion of a body in Fluent, by means of a lookup table rather than via a function? For instance, the table might be in the format (for a 2D simulation):

[time] [x location] [y location] [rotation about z]

If it is possible, can anyone provide an example of how this might be implemented?

Thank you very much.
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Old   March 30, 2009, 01:41
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Try to write C routine which will access your table from external ASCII file. That's what I understood what you want to do from your description.
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