September 22, 2012, 09:15
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importance of CG motion
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#61
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Member
Aamer Shahzad
Join Date: Mar 2010
Posts: 58
Rep Power: 5
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Quote:
Originally Posted by sheth
Hey JG, I finally got it working. Thanks for all your help. The constants in equation were not the issue, even with the constants it went well. The wing just bends slightly so I think I need to set dynamic parameters so it doesn't happen.
For those who are trying here is what to follow:
1. Use Euler angles to define angles (Theta, Phi... etc in Euler Angles)
2. Orient Geometry As it shall be at time t=0.
3. In dynamic mesh, when you define dynamic zone, mention CG properly (Very IMP), In my case I wrote the Cg position x,y,z and I didn't mention the cg orientation when defining dynamic mesh zones.
4. Follow the order X, Y, and then Z, i.e. The first rotation will be about X axis, second will be about Y axis, and third will be about Z axis.
5. The UDF that JR has provided works perfectly, its in this thread itself, so many thanks to JG for that.
6. If your motion is not proper, then play with positive negative sign, I had to do this in my case also. Try changing signs of equations, and you may get proper motion.
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Hello.....
hope you are doing fine. you wrote that mentioning CG position and orientation is important. Will you please tell how to give CG position and orientation correctly.
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