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#1 |
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New Member
JH
Join Date: Jan 2012
Posts: 4
Rep Power: 3 ![]() |
Hi,
I am trying to model the breakup of inert particles when impacting with walls in a user defined boundary condition (DEFINE_DPM_BC). Is it possible to make two or more particles from one single particle after an impact? I know that the particle's id is the pointer *p, but how can I create new particle ids? Until now, I am only able to change the particle's diameter and velocity components and save the number of particles in a parcel in a user defined scalar. The problem is, however, that the particles in this parcel follow the same trajectory. Thanks in advance Seppl |
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#2 | |
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Senior Member
Join Date: Jun 2011
Posts: 105
Rep Power: 3 ![]() |
Quote:
http://cape-forum.com/index.php/topic,528.0.html |
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#3 | |
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New Member
Mori
Join Date: Oct 2012
Posts: 4
Rep Power: 2 ![]() |
Quote:
I've read your comment and understood that you know how to allocate some particles in a parcel. i'm working on a DPM project and I don't know how to assign for example 100 particles to a parcel. Would you help me? thanks, |
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| Tags |
| dpm, particle id, return path_active |
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