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July 12, 2012, 02:30 |
VOF: Moving Body
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#1 |
New Member
Join Date: Jun 2012
Posts: 11
Rep Power: 13 |
Hi all,
I require to simulate a moving 'bump' on the base of a simple 2d rectangular geometry consisting of water and air in FLUENT. For various reasons I cannot simply flow the water over the bump I require the bump itself to move through the water with a constant velocity in 1 direction (x). Could anyone enlighten me about how I would go about simulating this? Or point me to any tutorials that would help me learn how to do so? Thanks in advance. |
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July 18, 2012, 23:10 |
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#2 |
New Member
Join Date: Jun 2012
Posts: 11
Rep Power: 13 |
Should I use a sliding/dynamic mesh? or is it simpler than that? Can I use multiple reference frames?
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