|February 4, 2013, 11:46||
Question Regarding CFD Post results
Join Date: Feb 2013
Posts: 2Rep Power: 0
I am using Fluent to simulate wind flow around a block of buildings and have some questions:
1. When I use volume rendering in my model together with clipping planes (ZX) in order to see the wind velocity at different building height, I noticed that nothing shows up at lower altitudes near the ground (1-10m height) even though when I switched to vector, there are many arrows---I assume that the velocity at these heights is close to my minimum velocity (since I am using a 1/7th law UDF to create the inlet wind velocity profile), so they become transparent. Is there a way to inverse the transparency so that my minimum velocity become opaque and my maximum become transparent so that I can get some results near the ground?
2. When I use the vertex vector to show the wind velocity, the density of the arrows change with the altitudes---is it correct to assume that more arrow mean more wind flow? And what does the arrow length mean in this case?
I am fairly new at this whole CFD thing, so any and all replies is very much appreciated.
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