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February 2, 2000, 14:40 |
Generation of elliptical geometry
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#1 |
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Is there a simple way to generate an elliptical geometry in GAMBIT. The only way I can think of is to generate it in pieces and join them together. Is there a more elegant approach?
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February 2, 2000, 15:37 |
Re: Generation of elliptical geometry
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#2 |
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What do you mean with elliptical geometry?
An elliptic cylinder can be made by "create real cylinder" with different r1 & r2. An elliptic cone can be made by "create real frustum" with r1 = 0 and the appropriate r2 & r3's. An elliptic paraboloid can be made by first making a "real elliptical arc" with an angle of 90 degrees, and then revolve this edge to a face. I hope I have understood you correct. PC. |
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February 2, 2000, 17:35 |
Re: Generation of elliptical geometry
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#3 |
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Sorry, I should have been more specific.
I mean an ellipsoid, x^2/a^2 + y^2/2 + z^2/2 == 1 |
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February 3, 2000, 04:07 |
Re: Generation of elliptical geometry
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#4 |
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With this equation you actually have an ellipsoid of revolution around the x-axis. Then you can simplify your problem to the problem of revolving the ellipse given by x^2/a^2 + y^2/2 = 1. From this equation you find three points, for instant for maximum x, minimum x and maximum y for the chosen a. From these three points you can easily construct an elliptic arc. By revolving this arc 360 degrees around the x-axis you have obtained your ellipsoid.
Regards PC. |
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February 3, 2000, 10:19 |
Re: Generation of elliptical geometry
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#5 |
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Another way is to create a centered sphere with radius 1, and scale it in x, y, z direction to get the elliptical geometry
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