Moving/diforming mesh

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 August 9, 2000, 15:59 Moving/diforming mesh #1 Ali Guest   Posts: n/a Hi I am trying to simulate a petrol engine using Fluent software.I have started with a simple cylinder & piston. I have faced a few problems, especially with moving boundries & moving meshes. I would appreciate if can get some help regarding this matter. Ali

 August 11, 2000, 02:49 Re: Moving/diforming mesh #2 Ahmed Hassaneen Guest   Posts: n/a Hi Ali, I don't think Fluent has the capability of moving grid by changing the geometrical boundary condition which is the case in Piston engine. However, I believe you can do so by changing the flow boundary with time as the piston moves from BDC to TDC. Goodluck. =Ahmed=

 August 11, 2000, 06:02 Re: Moving/diforming mesh #3 Maurizio Guest   Posts: n/a Dear Ali, to better understand your question, can you tell me which approach are you using in Fluent? Did you already set up a moving boundary representing the piston or you have imposed some sort of boundary condition to simulate this motion? Looking for your answer. Cheers Maurizio

 August 11, 2000, 09:29 Re: Moving/diforming mesh #4 Kai Kang Guest   Posts: n/a Fluent can model the sliding motion of the piston, but not has the deforming mesh capability, so I would be interested to know, too, how to set up the boundary condition in this case...

 August 13, 2000, 10:08 Re: Moving/diforming mesh #5 Ali Guest   Posts: n/a Thanks everybody who contributed towards solving my problem. I think, I could managed to sort out the problem by considering the piston as dead region (shown below). While the piston is in different position, I created geo & grid files, keeping the same number of nodes (for the geometry) and I & J for dead cells. The results for 2-D steady state and without valves seem OK. Regarding the movement of the valves I can do the same but since the valves touch the intake wall when they are closed, some meshes are disappeared and there will be two mesh regions upatream and downstream of the valves. I am studying this problem and I will appreciate if some one can help me. With regards, Ali IIIIIII IIIIIII W W W W W W W W WWWWWWW WWWWWWWWW WWWWWWW W W W . . . . . . . . . . . . . . . W TDC Position W W W W W W W W W W W W W . . . . . . . . . . . . . . . W Int. position W W W W WDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDW BDC position WDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDW W W W W W W W W WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIW

 August 24, 2000, 13:51 Re: Moving/diforming mesh #6 oliver Guest   Posts: n/a Hi Ali There is a tutorial in fluent user manuals, Fluent 4.5/4.4 (structured), I think. Which shows how to use fluents deforming mesh module. Read this, this alone should be a good starting point Regards Oliver

 August 26, 2000, 01:39 Re: Moving/diforming mesh #7 Ali Guest   Posts: n/a Dear Oliver; Thank you very much for you comment. It is good for moving objects like a piston. But for the valves which touch the wall and the mesh in between valve and the cylinder (or intake) wall will be destroyed (as the valve get close to the wall) there is noting mentioned. In this position the meshing topology will be different. This is the point I am trying to sort it out !!!??? Ali

 August 28, 2000, 16:03 Re: Moving/diforming mesh #8 oliver Guest   Posts: n/a Hi Ali If the valve touches the wall, the cells around this location will have to become dead or wall cells, therefore the identical domain topology will be destroyed so it will not work. However you can simulate the value prior to the point of complete closure. Regards oliver

 August 29, 2000, 10:39 Re: Moving/diforming mesh #9 Ali Guest   Posts: n/a Dear oliver, Thanks again. I am working on it. I will let you know if I could get any positive result. Ali

 August 31, 2000, 20:05 Re: Moving/diforming mesh #10 Sung-Eun Kim Guest   Posts: n/a FLUENT 4.5 has a limted capability to handle deforming mesh. There are users who have come up with workarounds and tricks to deal with non-trivial deforming mesh applications. Yet there will still be a limit to what 4.5 can offer. FLUENT 6.0 will have a far more comprehensive, easy-to-use moving/deforming mesh capability.

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