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June 4, 2003, 14:50 |
axis boundary
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#1 |
Guest
Posts: n/a
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Hi,
I made a 2d quadrilateral mesh in Gambit and defined the edge in my x-axis as the axis boundary.(entity:edge) But after I export the mesh, it said that the axis has no valid entity and is not exported. what did I define uncorrectly? Any help is very grateful. Regards |
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June 5, 2003, 08:07 |
Re: axis boundary
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#2 |
Guest
Posts: n/a
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if feel the edge selected for making the boundary, may not belong to the face what has mesh, i mean it might happen that u have created some over lying face, since it usually come if the edge u r exporting in mesh doen't have mesh with it (or valid mesh), hope u understand my point, try making other face invisible and selectign the edge again.
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