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creating real face from a wireframe

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Old   October 11, 2004, 04:53
Default creating real face from a wireframe
  #1
Nicklas
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Howdy y'all!

I'm having some trouble with tangency at the intersection of two edges in my GAMBIT model.

Imagine a wireframe made up of two circular edges interconnected by a third, somewhat straight line. This setup is not unlike a coke can (pardon the product placement).

As the modeling guide specifies, if two edges meet with tangent continuity, a face won't be created. I've connected my two circles using the "NURBES"-option which yields this problem.

Thanks in advance
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Old   October 11, 2004, 05:42
Default Re: creating real face from a wireframe
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Mark
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Try split the two circular edges in half and creating two real faces, which you should then be able to unite.

Or

Create a cylindrical volume
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Old   October 11, 2004, 08:05
Default Re: creating real face from a wireframe
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Nicklas
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Cheers Mark! It worked like a charm.

It seems like a few people checked your reply out. To them I'd like to clarify that I made two semicylinders and united them into a single one.

Just thought that would be relevant information...
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