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Zak October 27, 2005 02:38

Gambit - hiding geometry?
I used four edges in a wedge shape to refine a mesh around a cylinder (2-D), the problem is Fluent treats them as a wall, even when I tell Gambit to leave them as unspecified boundaries. How can I "hide" the geometry in Gambit? I can't delete them since the mesh is dependent on them.

Manoj Kumar October 27, 2005 02:55

Re: Gambit - hiding geometry?
You may delete the zones which you don't require from fluent's surface>zone>manage(surface) panel.

Zak October 27, 2005 03:23

Re: Gambit - hiding geometry?
Hi Manoj,

I just found two problems with my mesh, inside the wedge the fluid was unspecified, and I had duplicate edges that made up the wedge. I fixed those problems and it worked! Thanks for your suggestion, I did not know about the zone options in Fluent.


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