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Old   October 27, 2005, 02:38
Default Gambit - hiding geometry?
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I used four edges in a wedge shape to refine a mesh around a cylinder (2-D), the problem is Fluent treats them as a wall, even when I tell Gambit to leave them as unspecified boundaries. How can I "hide" the geometry in Gambit? I can't delete them since the mesh is dependent on them.
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Old   October 27, 2005, 02:55
Default Re: Gambit - hiding geometry?
Manoj Kumar
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You may delete the zones which you don't require from fluent's surface>zone>manage(surface) panel.
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Old   October 27, 2005, 03:23
Default Re: Gambit - hiding geometry?
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Hi Manoj,

I just found two problems with my mesh, inside the wedge the fluid was unspecified, and I had duplicate edges that made up the wedge. I fixed those problems and it worked! Thanks for your suggestion, I did not know about the zone options in Fluent.

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