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Gambit: face mesh starts at edge, not boundary lr

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Old   December 5, 2005, 14:50
Default Gambit: face mesh starts at edge, not boundary lr
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Chris Bailey
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I often get myself into this situation without seeing how. In meshing a 2D model, I mesh an edge, put a boundary layer on it, then mesh the other edges. When I finally mesh the face, this face mesh goes all the way to the edges, ignoring the boundary layer. Now I have two distinct meshes near the important edge (one displays yellow, one displays white).

What am I doing wrong? Sometimes I think I get what I want and sometimes I get this - I haven't noticed whatever it is I'm doing that makes the difference.

Thanks!
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