|December 8, 2005, 13:37||
"tricky" Meshing with GAMBIT
Hello to ALL,
I would like to know if GAMBIT can possibly do this: let's say I have a volume, which is union of particular faces and looks like a cube. Each side of the cube consist of let's say 16 such faces which doesn't intersect with each other - i.e. each side looks actually like a quad mesh, with 25 vertexes. Such faces are grouped together to form a boundary zone.
I want to mesh my volume in such a manner, that one particular boundary zone(or the side of the cube - which consists of 25 vertexes) remains unmeshed, whereas I want the rest volume to be meshed.
Thank you in advance for your help.
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