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Set gravity in UDF

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Old   December 28, 2005, 06:27
Default Set gravity in UDF
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Ray Hong
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Dear friends,

Normally, gravity, g=9.80665 m/s2. It is very easy to do so in a source code.

Could you tell me how to set the g by using UDF?

Thank you very much in advance.

Ray
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Old   August 6, 2009, 09:05
Default i have the same question
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It is possible by using DEFINE_ADJUST. You can use a array e.g. gravity[2] und the command RP_Set_Real(). To use this UDF in Fluent you have to set the executive command (%rpgetvar 'gravity/x).

Kind regards

Last edited by Astir; September 4, 2009 at 11:07.
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