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UDF for trap of dpm

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Old   January 31, 2007, 14:44
Default UDF for trap of dpm
  #1
HK
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Hello, I wanted to trap particles as soon as certain condition is fullfilled (not on wall). For example, trapping particles on dis=2e-3 m where dis= distance from the wall and particle centre.

regards, HK

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Old   February 1, 2007, 14:24
Default Re: UDF for trap of dpm
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Allan Walsh
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You should be able to use the variable P_POS(p)[i] which is the position of the particle, p. The variable, i is the direction, x=0, y=1, z=2. (This is for Fluent 6.2, it was different in v6.1).

If particle position > dis then return PATH_END.

You can even increment the variable for the number of particles trapped, gvr_trapped?. Look for it in the dpm.h header file, if it is of interest. Good luck.
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Old   November 8, 2016, 09:43
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Quote:
Originally Posted by Allan Walsh
;138801
You should be able to use the variable P_POS(p)[i] which is the position of the particle, p. The variable, i is the direction, x=0, y=1, z=2. (This is for Fluent 6.2, it was different in v6.1).

If particle position > dis then return PATH_END.

You can even increment the variable for the number of particles trapped, gvr_trapped?. Look for it in the dpm.h header file, if it is of interest. Good luck.
Isn't DPM boundary Macro only detect and point to those particle that touch the wall?
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