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transient velocity for wall:UDF or Profile

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Old   March 1, 2007, 12:51
Default transient velocity for wall:UDF or Profile
  #1
Modisa
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Hello,

I would like to know how it would be possible to define a transient velocity for the wall?

Thanks
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Old   March 1, 2007, 14:49
Default Re: transient velocity for wall:UDF or Profile
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Sujith
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yea..

you can give a velocity profile to the wall(DEFINE_PROFILE); where the profile is a function of flow time(CURRENT_TIME)

profile = f(CURRENT_TIME)
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Old   March 1, 2007, 20:29
Default Re: transient velocity for wall:UDF or Profile
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Modisa
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Hi Sujith,

Thank you for your quick response. The translational movement could be modeled by both profile and UDF. My problem is that my walls have both rotational and translational movements as a function of time. What is your suggestion for that?

Thanks

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Old   March 6, 2007, 10:47
Default Re: transient velocity for wall:UDF or Profile
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eos
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hi, i am working on the same thing as well rotational movement can be also done by cg_motion udf (i did iti for both tranlating and rotating body depending on time) but i am still working on the wall velocity calculations depending on the translational and rotational movements does anybody know how to set the velocity components depending on the node positions and the variables calculated in cg_motion udf? sorry i could not answer but instead ask new questions but thanks anyway
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Old   March 7, 2007, 00:30
Default Re: transient velocity for wall:UDF or Profile
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Modisa
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Hi, Could you please explain your question more. Do you mean each node of your geometry has a specific velocity?
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Old   March 7, 2007, 08:30
Default Re: transient velocity for wall:UDF or Profile
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eos
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hi, as i said the the mesh is moved by the rotational and translational motion. i defined this mechanism via cg but still i can't be sure of the wall velocity. the other users using fluent say that if you hook the cg motion to wall and fluid both then the wall velocity should be adjusted as it should be. (you know the velocity will have both x and y components due to rotation) that's the problem using define_cg_motion is enough to employ the velocities at the wall? thanks four your concern
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