Edges in Gambit
Hi,
I am having trouble creating a 3D geometry. I have a circular face composed of several edges for various reasons. When I transform this into a cylindrical volume by either sweeping face along an edge or stitching faces together I no longer keep the original edges when viewed. I mean when viewing from a top down view which is essentially a 2D view, I should not see anything except the top circular face of the cylinder. But I am seeing the bottom circular face too, and it's edges seem a bit off from the top face. Why aren't the edges of the top and bottom face alignes as they should be? Thanks |
Re: Edges in Gambit
Only reason I can figure, is that the line(edge) you are sweeping along isn't perpendicular to the circular face(bottom face).
BR Kasper |
Re: Edges in Gambit
u mean after sweeping , u get an offset . ok may be u should try to translate the edges of your first circular face separately and then join each of them separately . Do you understand what i mean ?.
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Re: Edges in Gambit
I think I understand. You mean copy and translate the edges, then either making a volume of the wireframe or make faces then stitch them together, is that right?
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