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Naghman Khan October 1, 2007 05:02

Edges in Gambit
 
Hi,

I am having trouble creating a 3D geometry.

I have a circular face composed of several edges for various reasons. When I transform this into a cylindrical volume by either sweeping face along an edge or stitching faces together I no longer keep the original edges when viewed.

I mean when viewing from a top down view which is essentially a 2D view, I should not see anything except the top circular face of the cylinder. But I am seeing the bottom circular face too, and it's edges seem a bit off from the top face.

Why aren't the edges of the top and bottom face alignes as they should be?

Thanks

Kasper October 2, 2007 09:19

Re: Edges in Gambit
 
Only reason I can figure, is that the line(edge) you are sweeping along isn't perpendicular to the circular face(bottom face).

BR Kasper

PratiK Mehta October 2, 2007 09:53

Re: Edges in Gambit
 
u mean after sweeping , u get an offset . ok may be u should try to translate the edges of your first circular face separately and then join each of them separately . Do you understand what i mean ?.


Naghman Khan October 3, 2007 06:36

Re: Edges in Gambit
 
I think I understand. You mean copy and translate the edges, then either making a volume of the wireframe or make faces then stitch them together, is that right?


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