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Hey Guys,
I am running a similar simulation to the fluent tank sloshing tutorial, using an iso-surface and iso-clip to create various images at various time steps. I can get this model working completely fine but what I now want to do is model this again but with a layer of foam on top (fire fighting foam). I am unsire of the best way to model the foam, possibly simply as a porous jump or physically model foam geometry and use the 6DOF model? Any help would be greatly appreciated as this is for my final year project. Chris |
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