I am trying to do a two phase Eulerian simulation (air and particles) and i would like to simulate a fixed filter, where air would pass through it and particles would bounce back from it. So i would like to have plane that would behave as "interior" for air and "wall" for particles. Can this be set in Fluent or using some UDF?
Using porous zone did not work well since particles got stuck in it and made a blockage for the air, which is not what i want.
i am just trying to do with porous medium the same air filter analysis, convergence error is showing even after checking and changing many parameters .... as i am in learning stage i amy not be knowing all the things can u suugest some stuff which makes me to know everything
Snow did you find a solution?I have the same problem but i don't find any solution.Please, if you know how to do this contact me.
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