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VOF model with planing hull
Hi,
For my master thesis i have to study the flow around a speedboat. In gambit i've created a flow volume and substracted the hull from that volume. The BC's are: Pressure inlet, pressure outlet and moving walls, the hull is a fixed wal. The water flows from left to the right with a constant speed (30m/s). In Fluent i've followed the next steps: Steady Pressure based (Gravity enabled). VOF with Realizable k-epsilon. Material, phases, BC are defined the way it should be. (with specified density set to 0). Solution methods: Scheme: Simple, Pressure: Presto, Momentum: Power Law, Volume Fraction: Modified HRIC, rest: Power Law. Under-relaxation factors are decreased. Initialization on Inlet. start calculation. When i check the results i get the following solution. In a symmetry plane i want to see the contours of the 2 phases. When i plot them i get the following (with 2 phases): http://i405.photobucket.com/albums/p...Final_Hull.jpg There's no contact between the hull and the water. But the solution seems converged (Cl is constant and de residuals are converged till 10E-3) The wave after the hull looks correct but the forces (lift and drag) are to big. When i define 4 phases i get the following result: http://i405.photobucket.com/albums/p...inal_Hull1.jpg This seems a lot better but i cant give a physical explanation to 4 phases. :confused: So my question is: are my calculations wrong or is this 'visual' result just a part of postprocessing and i shouldn't pay to much attention to the colors? Thanks in advance! Vincent |
I did a transient calculation after this, but it doesn't change anything to the results.
The initial water surface is set to y=0, so it should touch the hull in the middle. The hull is set under an angle of 2° (compared with pictures of the real boat) |
how did you initialize the vof (water)
Once the initialization is done, check the distribution of vof. Does your free surface agree with what you want? |
Hey,
The vof is patched as following: Adapt -> Region: dimensions of the volume of water. Initialize from inlet Patch -> Phase: water -> Volume fraction: 1 -> Hexadronr0 Patch -> X-Velocity -> Value: 30m/s -> Fluid At t = 0 the free water surface is as it should be. Now i'm doing the simulation with a better mesh thanks to mAx :) |
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