I am trying to find the drag of a 3D sedan car using Fluent.
To start with, I have modeled the car in a wind tunnel like setup.
I want to capture the viscous effects which influence the Drag and for this reason I would like to have a boundary layer mesh. But right at the point where the wheels touch the bottom surface of the tunnel, I am not able to generate the boundary layer grid.
Any suggestions will be appreciated.
It would be of immense help if anyone could send me a tutorial dealing with Car Aerodynamics to my email. My email is email@example.com
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