GAMBIT - problem with Boundary layer meshing
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Hello everyone.
While trying to apply a boundary layer mesh to an airfoil, I encountered a problem. It seems like the nodes at the leading edge are connected not by a spline but by straight lines so that the normal vector doesn't change from one node to the next one. When applying a boundary layer this then results in a non uniform mesh as shown in the attached picture. Does anyone know how to fix that? Thank you. |
Can you provide larger picture
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Quote:
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While generating BL click the Internal Continuity and Wedge Corner Shape. If you meshed using gambit
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Thank you very much.
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Or mesh block by block
leading edge separately,trailing edge,etc |
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