Simulating an accelerated tank
As the title says, I would like to simulate an accelerated tank. I would like to have a time-dependent acceleration in the x-direction (2D simulation). Is there another way around than using a UDF? If not, does anyone have a clever idea on how this UDF should look? (I assume one should use DEFINE_CG_MOTION, but that's about it). Thanks in advance!
|All times are GMT -4. The time now is 11:49.|