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Help! Questions on Boundary Layer Spring Method for 3D Calculation

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Old   January 9, 2012, 01:51
Question Help! Questions on Boundary Layer Spring Method for 3D Calculation
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Felix
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Hello, everyone~Thanks for looking into it~
I am doing some calculation on a deforming airfoil~
As it is known, Fluent can use boundary layer spring method to deform boundary layer during a moving-deforming mesh simulations.
For 2D calculation, I used structured grid and it works well.The 10%c rear of the airfoil could flap between -10deg~10deg. 90%c of the airfoil is stationary.
Then, I extruded the 2D grid to form a 3D grid, and used the modified UDF almost the same with the 2D UDF. But after the rear flapped about 3.4deg towards the suction side, negative grids showed up. I wonder why this happens. Could the boundary layer spring method be used well for 3D calculation? Or, do I have to do some modification when I deal with 3D calculation?

Some detailed pictures are listed as followed.
Picture 1 shows the negative grids location——the same relative positions across the spanwise. We can look into it in picture 2.
For the right showed in picture 4, we can see that it seems that the grids outside the deforming airfoil are pulled towards one direction. For the left showed in picture3, as the skewness of the first grid is too big, the first layers are pushed back, and the negative grids show up.
It seems that grids around the airfoil are pulled anticlockwise as the 10%c rear(on left of the minus grids) of the airfoil flaps anticlockwise.
But for the 2D calculation, grids near the stationary part of the airfoil seems unchanged.

I am very very confused. Could anybody help me out? Any suggestions are appreciated.
Thank you all.
Attached Images
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File Type: jpg 2.jpg (57.2 KB, 10 views)
File Type: jpg 3.jpg (24.2 KB, 8 views)
File Type: jpg 4.jpg (34.3 KB, 7 views)

Last edited by didiean; January 9, 2012 at 02:24.
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Old   January 9, 2012, 01:55
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Hope I have described my questions clearly. If not, please ask me in detail~thank you.
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Old   January 9, 2012, 03:30
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In the UDF manual, there is an example of a cantilever beam which I refer to. In the UDF example, there is one line of sentence as follows:

SET_DEFORMING_THREAD_FLAG(THREAD_T0(tf));

This sentence is used to active the deforming flag on adjacent cell zone, which means that the cells adjacent to the deforming wall will also be deformed, in order to avoid skewness.

But I can't find any description of SET_DEFORMING_THREAD_FLAG. Is there anybody familiar with this?
Do I have to modify it for 3D calculation?
It seems that if this sentence doesn't work for 3D, skewness occurs. But I am not sure whether it is the reason and how to modify it.
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Old   January 9, 2012, 06:46
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For 2D calculation, there seems to be little influence on the grid development to delete this sentence. So this may not be the reason for 3D grid fail.
Any suggestion? Call for help~please
Quote:
Originally Posted by didiean View Post
In the UDF manual, there is an example of a cantilever beam which I refer to. In the UDF example, there is one line of sentence as follows:

SET_DEFORMING_THREAD_FLAG(THREAD_T0(tf));

This sentence is used to active the deforming flag on adjacent cell zone, which means that the cells adjacent to the deforming wall will also be deformed, in order to avoid skewness.

But I can't find any description of SET_DEFORMING_THREAD_FLAG. Is there anybody familiar with this?
Do I have to modify it for 3D calculation?
It seems that if this sentence doesn't work for 3D, skewness occurs. But I am not sure whether it is the reason and how to modify it.
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Old   January 10, 2012, 21:19
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Has anyone ever used the boundary layer spring method for 3D calculation?Please help me~~
As the User Guide says, the spring-based smoothing method on non-triangular or non-tetrahedral cell zones is turned off by default. But why is the boundary layer influenced by spring constant factor when I haven't activated spring-on-all-shapes?
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Old   February 2, 2012, 03:26
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Has anyone used spring dynamic method for 3D structured model? I am still stuck~
Call for help~
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