Calculating volume of 3D object from its coordinates
Dear Friends,
I am working on geometric reconstruction method for volume of fluid method. It is a 3D code. For this i need to evaluate the volume created by intersection of a cell (cube or cuboid) and a plane (may not be aligned with cell faces). I can calculate all the points of the geometry created by the intersection and store in (x,y,z) array but I do not know how to evaluate the volume of the entity. It would be great help if you can suggest me of any existing idea or literature. Sincerely, Purushotam 
Quote:

The volume of any volume in3D can be calculated with Gauss theorem.
int(divergence(xi))dV=int(xc*Sx)dS=sigma (xc*Sx) that means the volume can be calcualted as the sum of (face center x coordinate multiply the surface vector x component) hope this help you. 
Once you have all the points of the surface you can triangulate it and use the following (already discussed by someone above):
http://www.public.iastate.edu/~zjw/p...1999AIAAJ.pdf In general, however, you should check some VOF literature to know if there are some specific issues to consider when applying this with VOF. 
hi, do you know how to creat a geometry and could change the length in different conditions.

Guys
It is much more simpler It is the scaler tripple product of your linear algebra text book Good Luck 
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